ACES Color Management

Reference articles https://docs.blender.org/manual/en/latest/render/color_management.html https://rmanwiki.pixar.com/display/REN24/Color+Management https://www.arri.com/en/learn-help/learn-help-camera-system/camera-workflow/image-science/aces https://github.com/colour-science/OpenColorIO-Configs https://acescentral.com/knowledge-base-2/using-aces-reference-images/ https://opencolorio.readthedocs.io/en/latest/configurations/aces_1.0.3.html Talk about Gamma Correction Table[x^2.2, {x, 0, 1, 0.1}] {0., 0.00630957, 0.0289912, 0.0707403, 0.133209, 0.217638, 0.325037, \ 0.456263, 0.612066, 0.79311, 1.} Table[x, {x, 0, 1, 0.1}] {0., 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.} Table[x^(1/2.2), {x, 0, 1, 0.1}] {0., 0.351119, 0.481157, 0.578533, 0.659353, 0.72974, 0.792793, \ 0.850335, 0.903545, 0.953238, 1.} #^2.2 & /@ Table[x^(1/2.2), {x, 0, 1, 0.1}] {0., 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.} To get a preliminary understanding of the gamma function, it can be seen from the above expression that the transformation obtained by the gamma function 2.2, we can keep the input and output in a linear relationship by the inverse gamma function 1/2.2. ...

January 30, 2022 · 13 min · alexchen

Matte Painting The Magician in the Movies

Abstract This is an article from 2020. After recording the title of the article, I didn’t write the content, but now I’m taking advantage of the vacation time to give a detailed description of Matte Painting, a magical field in which we create fantasy worlds inside our own minds. This article is about the history of Matte Painting and the techniques of Matte Painting. History Wikipedia Matte Painting Matte painting is the painting of landscapes, sets, and vistas, often allowing the filmmaker to create environments in the film that do not exist in the location, combining the painted image with live footage. ...

January 25, 2022 · 8 min · alexchen

Renderman24 for Blender - Cameras in Blender

Reference Renderman 24 For Blender Doc Cameras in Blender Depth of Field in Blender Depth of Field (DOF) is a photographic technique used to convey scale (size) and areas of interest in a composition. Clever usage can lead a viewer to certain parts of your image and increase photorealism by correctly mimicking a real-world lens. RenderMan provides controls for realistic and compelling images with depth of field. There are also options that are non-physical but great for creating art-directed imagery. ...

January 25, 2022 · 6 min · alexchen

Renderman24 for Blender - Rendering in Blender

Reference Renderman 24 For Blender Doc Rendering in Blender Integrators in Blender Integrators take the camera rays and return results to the renderer. For the main integrators these are estimates of the light energy (radiance) from the surfaces seen from the outside along the rays. These main integrators are responsible for computing the overall light transport, that is, light that travels from a light source through your scene from object to object (or through objects and volumes) to reach the camera. Interior integrators assist in specialized cases by handling the light within surfaces or volumes. We provide three main production quality integrators, though users can substitute their own. ...

January 23, 2022 · 11 min · alexchen

Renderman24 for Blender - Stylized Rendering and Lighting

Reference Renderman 24 For Blender Doc Stylized Rendering Stylized Shipshape was created by Ernst Janssen Groesbeek of 9 to 3 Animation. Ship concept by Ian McQue. Robot concept by Ruslan Safarov. Models by Cheyenne Chapel, Aliya Chen, Damian Kwiatkowski, Alyssa Minko, Anthony Muscarella, and Miguel Zozaya © Disney/Pixar - RenderMan “Shipshape” Art Challenge Stylized Looks in Blender To get up and rendering with Stylized Looks in Blender is very straightforward and only requires a few simple steps. ...

January 22, 2022 · 11 min · alexchen